71) Pip, Squeek, and Wilbur

Supplies
*several small, unbreakable objects (1/3 the number in the group, minus two)
[a group of 15 would need 3, or two less than the number of teams]
(if you do this on a whim, you could even use rocks, or one player from each team can donate a sock to the game)
*method of keeping score

How to Play:
Split group into teams of three. Each team should then choose one person to be "Pip," one to be "Squeek," and one to be "Wilbur." Have the teams come together in a large circle, standing together with their own team. Place objects in the center of the circle. Facilitator may then call out one of the names, "Pip," "Squeek," or "Wilbur." Those who have the identity that is called then run around the circle (all to the right to avoid running into each other), while the other two in the team link hands, to form a bridge. Those who are running, must run around the circle, and under the bridge, to grab an object from the center of the circle. Those who grab an object gain a point for their team. The objects then go back in the middle, and a new round is played.
This can be played for an alotted amount of time, or until one team reaches a designated number of points.

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