66) Commonalities Relay*

Supplies
* optional: one sheet of paper for each group
* optional: writing utensil for each group
* optional: one chair for each participant

How to Play
Split group into 2 or more teams of at least 5 players. Have each team line up, sitting in chairs (optional), with paper readily available near the front of each line. At the facilitator's command, the first two players on each team will quietly talk together to come up with something they have in common, that they think may also be true of the rest of the team (you may want to add that the common factor must be not be physical, or in some way, obvious). Once the two come up with something in common, the second player turns to the third, and quietly asks if it is common of him/her. If yes, the third asks the fourth, and so on, until the person in the back of the line has agreed that he/she also has this trait/hobby/experience/etc. in common. At this time, the person in the back will run to the front, write the common factor on the team's sheet of paper (not seen by the other group)while the rest of the group moves back one seat, and then sit down at the front, and begin again, trying to find another common trait.
Any time a group finds that the potential common trait is not shared by the next person (which will most likely be often), they will relay the message back to the front, and the two at the front will try again with another trait. The first team to get one common trait for each of it's participants, wins.
The team may then read off their lists of common traits. See if any of them match the entire group.

Note: the lists are recommended, but if you do this on a whim, and don't have the supplies, require that each participant remember the common trait that he/she agreed to from the back of the line.

Strategy
For an easier game, designate more teams with fewer participants. For a harder game, create few teams with many participants.

*(my invention)

No comments: