Supplies
* handball of approximately 10 in. diameter
* 4 objects to mark off bases
Set-up
Set up four bases, in the shape of a square, with at least 40 or 50 feet between each base. One of these bases is the starting point, and is called "home." The other three, counter-clockwise, are 1st, 2nd, and 3rd base.
How to Play
This game plays like baseball. Two equal teams are formed. One team lines up at "home," and the other spreads out among and beyond the bases. The team that is at Home is "up," and each of these players takes turns standing on home base, to try and kick the ball. A "pitcher" from the opposing team, stands about 15 feet in front of home base, on the inside of the square formed by the bases, and rolls the ball to the player who is up. The ball must come close enough to kick, or it is considered a "ball." The player who is up has three tries to kick the ball through the area formed by the bases, past the pitcher. When successful, the player may run around the bases, from home, to first, to second, third, and home again- as far as he/she wants to risk (but at least one base), before someone grabs the ball and tries to tag him/her out. If unsuccessful after three tries (each miss is a "strike"), the team has an "out," and the player goes to the back of the line. If the pitcher pitches four balls, the player gets to walk to first base without being tagged out. If the player kicks the ball along the outer sides of the boundary created by the bases, it is a "foul," and four fouls equals one out. Three outs for a team means that the teams switch sides.
Assuming that a player kicks the ball and approaches first base, the players on the opposing team may try to catch the ball if it goes in the air, and if successful, the kicker is out. Alternatively, they may grab the ball, and throw it to anyone else, in an attempt to tag the kicker before he/she reaches base, and thus get him/her out. In most cases, a kicker will stop at first base, and wait for the next kicker to kick the ball, before heading for second base, and so on. If the kicker chooses, however, he/she can risk running for the next base. When the next kicker successfully kicks the ball within the boundaries, each player on a base must run at least to the next base. If the ball is caught in the air, however, the player must run back to the bases they were just at, before being tagged. The current kicker is then out, along with anyone who is tagged before getting back to base.
12/31/06, 9:02pm
Showing posts with label Baseball Variations. Show all posts
Showing posts with label Baseball Variations. Show all posts
12) Ping-Pong Baseball
Supplies:
* Ping-pong paddle
* Ping-pong ball (have a few, in case any get lost)
Set-up:
Set up a small version of a baseball field, with 4 bases forming a square
How to Play:
Play similar to baseball. Have two teams. One team waits to hit the ball, the other team spreads out among the bases, preparing to catch the ball and tag someone out. Have a pitcher from the same team as the hitter, toss the ping-pong ball to the hitter. The hitter gets 3 tries to hit the ball. If the hitter hits the ball, he/she then runs around the bases, stopping at a base when continuing to run would risk getting tagged. Those in the field try to catch the ball, and then must run to tag the hitter with the ball, or throw the ball to another player who can then tag the hitter in order to get the person out. It may be easier to run with the ball, than to throw it and expect someone else to catch it in time. When a hitter is tagged, he/she is out, and goes back with the group. When a hitter makes it around the bases, back to home, the team gets a point.
* Ping-pong paddle
* Ping-pong ball (have a few, in case any get lost)
Set-up:
Set up a small version of a baseball field, with 4 bases forming a square
How to Play:
Play similar to baseball. Have two teams. One team waits to hit the ball, the other team spreads out among the bases, preparing to catch the ball and tag someone out. Have a pitcher from the same team as the hitter, toss the ping-pong ball to the hitter. The hitter gets 3 tries to hit the ball. If the hitter hits the ball, he/she then runs around the bases, stopping at a base when continuing to run would risk getting tagged. Those in the field try to catch the ball, and then must run to tag the hitter with the ball, or throw the ball to another player who can then tag the hitter in order to get the person out. It may be easier to run with the ball, than to throw it and expect someone else to catch it in time. When a hitter is tagged, he/she is out, and goes back with the group. When a hitter makes it around the bases, back to home, the team gets a point.
3) Completely Chaotic Baseball*
Supplies:
* baseball
* bat
* bases
Set-up:
Set up as any other baseball game, with 4 (or more) bases forming a square (or any shape you choose).
How to play:
Instead of having a general rule in which each batter who hits the ball gets to run counter clockwise around the bases, have the "umpire" call out the direction or base to which to run when the player hits the ball, or even as the player makes it to each base, making the players run back and forth. If you call out, for instance, "2nd base", then the players on first through forth base all have to run to second, and anyone tagged in the confusion of deciding which way to run is out.
*(my invention)
from-12/5/06
* baseball
* bat
* bases
Set-up:
Set up as any other baseball game, with 4 (or more) bases forming a square (or any shape you choose).
How to play:
Instead of having a general rule in which each batter who hits the ball gets to run counter clockwise around the bases, have the "umpire" call out the direction or base to which to run when the player hits the ball, or even as the player makes it to each base, making the players run back and forth. If you call out, for instance, "2nd base", then the players on first through forth base all have to run to second, and anyone tagged in the confusion of deciding which way to run is out.
*(my invention)
from-12/5/06
2) Backwards Baseball
Supplies:
* baseball
* bat
* 4 "bases"
Set-up:
Set up as any baseball game, with 4 bases forming a square, with several yards between each base.
How to play:
Play baseball. Each person starts at "home" base. A pitcher throws a ball from several feet away, and the batter attempts to hit the ball with the bat. Each player gets three tries to hit the ball. When the player hits the ball, he/she run around the bases, back to home. The difference is, everyone runs clockwise around the bases.
Purpose:
When some players are much less experienced than others, this helps to even things out. The more experienced will feel slightly out of place, and may even run in the wrong direction when they start.
Variations:
4 bases doesn't have to be the rule. You can have as many bases as you want. Why keep it a square? You could make the bases wind around, snake-like. Or you could have everyone run from home to first, to third, to second, to forth, and home, etc.
* baseball
* bat
* 4 "bases"
Set-up:
Set up as any baseball game, with 4 bases forming a square, with several yards between each base.
How to play:
Play baseball. Each person starts at "home" base. A pitcher throws a ball from several feet away, and the batter attempts to hit the ball with the bat. Each player gets three tries to hit the ball. When the player hits the ball, he/she run around the bases, back to home. The difference is, everyone runs clockwise around the bases.
Purpose:
When some players are much less experienced than others, this helps to even things out. The more experienced will feel slightly out of place, and may even run in the wrong direction when they start.
Variations:
4 bases doesn't have to be the rule. You can have as many bases as you want. Why keep it a square? You could make the bases wind around, snake-like. Or you could have everyone run from home to first, to third, to second, to forth, and home, etc.
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