Showing posts with label sports. Show all posts
Showing posts with label sports. Show all posts

69)Volleyball

Supplies:
* volleyball net
* volleyball
* tape/chalk/etc to mark playing area

Set-up:
Use a volleyball court or make one by setting up a volleyball net with around 30 feet of running space on either side. At the end of this space on either side, draw a line along the ground, parallel to the net.


How to Play:
Split group into two teams. Designate one side of the net for each team. The teams should spread out on their side of the net. One team starts, by having the player in it's back, right corner, "serve" (hit) the ball over the net, to the other team. The goal is to get the ball to hit the ground on the other side, within the playing area.
Players may serve the ball from the line by tossing it up, and using their palms to hit it forward, or by holding one hand in the palm of the other, wrists upward, and hitting the ball with the wrist.
If the ball hits the net or the ground before going over, the other team scores a point, and has a turn to serve.
When the ball goes over the net, the other team must try to hit it back. The teams "volley" the ball back and forth, over the net, until the ball hits the ground. When this happens, the team on the opposite side of the net scores a point, and it becomes their turn to serve.
The players on each team, take turns serving. Usually, the groups spread out in 2 lines, parallel to the net. When a team looses it's turn to serve, the players move clockwise, so that the person who was at the front right, move to the back right, which is the serving position.
A ball should not be hit by anyone besides the server until it goes over the net. Once over, it should not be hit more than three times, or by the same person twice in a row, before it goes back over the net. If this happens, the other team scores a point.
Each time the server prepares to serve the ball, he/she should call out the score, their score, then the other team's score (ie: "Five Three" or "Seven Nine") Upon calling the score, the server may then hit the ball.
The game is traditionally played until one team makes it to a given number of points (often 16). Alternatively, it can be played for a designated amount of time, and the team with the most points wins.

35) Kickball

Supplies
* handball of approximately 10 in. diameter
* 4 objects to mark off bases

Set-up
Set up four bases, in the shape of a square, with at least 40 or 50 feet between each base. One of these bases is the starting point, and is called "home." The other three, counter-clockwise, are 1st, 2nd, and 3rd base.

How to Play
This game plays like baseball. Two equal teams are formed. One team lines up at "home," and the other spreads out among and beyond the bases. The team that is at Home is "up," and each of these players takes turns standing on home base, to try and kick the ball. A "pitcher" from the opposing team, stands about 15 feet in front of home base, on the inside of the square formed by the bases, and rolls the ball to the player who is up. The ball must come close enough to kick, or it is considered a "ball." The player who is up has three tries to kick the ball through the area formed by the bases, past the pitcher. When successful, the player may run around the bases, from home, to first, to second, third, and home again- as far as he/she wants to risk (but at least one base), before someone grabs the ball and tries to tag him/her out. If unsuccessful after three tries (each miss is a "strike"), the team has an "out," and the player goes to the back of the line. If the pitcher pitches four balls, the player gets to walk to first base without being tagged out. If the player kicks the ball along the outer sides of the boundary created by the bases, it is a "foul," and four fouls equals one out. Three outs for a team means that the teams switch sides.
Assuming that a player kicks the ball and approaches first base, the players on the opposing team may try to catch the ball if it goes in the air, and if successful, the kicker is out. Alternatively, they may grab the ball, and throw it to anyone else, in an attempt to tag the kicker before he/she reaches base, and thus get him/her out. In most cases, a kicker will stop at first base, and wait for the next kicker to kick the ball, before heading for second base, and so on. If the kicker chooses, however, he/she can risk running for the next base. When the next kicker successfully kicks the ball within the boundaries, each player on a base must run at least to the next base. If the ball is caught in the air, however, the player must run back to the bases they were just at, before being tagged. The current kicker is then out, along with anyone who is tagged before getting back to base.

12/31/06, 9:02pm

26) Prisoner

Supplies:
* 2 to 4 handballs, or similar-sized balls that aren't too hard
* volleyball net (optional)

Set-up:
In a field or gym, set up a volleyball net with several yards of space on either side (or use tape, chalk, rope, etc to make a line on the ground). Have an area set up off to each side, to be designated as prison. One side is used for each team.

How to play:
Split the group into two teams, one on each side of the net/line. The teams start with an equal number of balls, and begin throwing the balls over the net or across the line in an attempt to strike an opponent and get him/her out. When an opponent is hit, he/she is out, and must wait in "prison" until he/she is "released." When a player catches the ball, however, the person who threw it is out. An individual can be "released" when a player from his/her team throws the ball, calling his/her name, and the ball hits the ground on the other side. When an entire team is in prison, the other team wins.

Variations
In one version, the player who throws the ball is not out when it is caught, unless that person had called the name of a prisoner. This makes it risky to try to rescue a prisoner.
Sometimes, a "jail break," which releases all the prisoners at once, is the only case in which a caught ball gets the thrower out. This makes it easy to try and rescue one prisoner at at time, but courageous to try and release everyone.
*In my favorite version, a player can only release all the prisoners at once, by running into the prison, shouting "jail break!", and running out without being hit.