Showing posts with label Dodgeball Variations. Show all posts
Showing posts with label Dodgeball Variations. Show all posts

63) Bomb the President

Supplies
* 1 or two balls that can be thrown to hit people (gator skin or rubber balls)

How to Play
Have group form a circle. Choose one player to be the President, and another to be the Secret Service Agent. These two stand in the center of the circle. Hand the ball to anyone else in the circle. At facilitator's command, the players try to strike the President with the ball (bomb), below the shoulders. They may do this by throwing directly at the President, or to each other to get a better shot. The Agent's job is to prevent the president from being hit. Both the President and the Agent may move around in the circle. The Agent may be hit, or may catch the "bomb" and throw it back. If the president is struck, however, he is out, and joins the circle. The Agent then becomes the new president, and a new Agent is chosen from the circle.

26) Prisoner

Supplies:
* 2 to 4 handballs, or similar-sized balls that aren't too hard
* volleyball net (optional)

Set-up:
In a field or gym, set up a volleyball net with several yards of space on either side (or use tape, chalk, rope, etc to make a line on the ground). Have an area set up off to each side, to be designated as prison. One side is used for each team.

How to play:
Split the group into two teams, one on each side of the net/line. The teams start with an equal number of balls, and begin throwing the balls over the net or across the line in an attempt to strike an opponent and get him/her out. When an opponent is hit, he/she is out, and must wait in "prison" until he/she is "released." When a player catches the ball, however, the person who threw it is out. An individual can be "released" when a player from his/her team throws the ball, calling his/her name, and the ball hits the ground on the other side. When an entire team is in prison, the other team wins.

Variations
In one version, the player who throws the ball is not out when it is caught, unless that person had called the name of a prisoner. This makes it risky to try to rescue a prisoner.
Sometimes, a "jail break," which releases all the prisoners at once, is the only case in which a caught ball gets the thrower out. This makes it easy to try and rescue one prisoner at at time, but courageous to try and release everyone.
*In my favorite version, a player can only release all the prisoners at once, by running into the prison, shouting "jail break!", and running out without being hit.

22) War Ball

Supplies
* 5 - 10 balls such as handballs, soft enough to be hit with
* chalk/tape/or something to mark off a line

Set-up
Set-up a playing area, about the size of a tennis or volleyball court.
Mark off a line in the center. Place balls along the line.

How to Play
Split the group into two teams, one team on either side of the line. Have them stand at the far ends of the playing area. When you say go, everyone may run forward to try and grab a ball, then throw the balls to try and pegged a player from the other team, below the neck. Any balls that the players can reach from their side of the line, may be used to throw at the opposing team. No one may step over the line. When someone is hit below the neck. by a ball by someone on the opposing team, he/she is out. If the player catches the ball, however, the thrower is out. Also, if someone is hit in the head, the thrower is out. The game is played until an entire team is out, and then starts over.

Strategy
The game goes quickly because there are so many balls being thrown at the same time, making it harder to avoid being hit. This is beneficial because it keeps players from being out for long periods of time.

Variation
This game can also be played similar to Prisoner. A "prison" can be set up on each side of the playing area, and players who get hit, can be sent to their prison. The players can then throw the ball, and call a name of someone in prison. If the ball hits the ground on the opposite side, then the prisoner that was called, is released, and rejoins his/her team. This version, if the teams are fairly equal in abilities, should be able to go on until time runs out.

7) Trench

Note:
This is a "New Game", a game created to allow everyone to participate until it is over. No individual is ever "out," so no one should feel left out of the game (and no one can purposefully get out because they don't want to play). The game itself can go on for a long time, so there may need to be a time limit.

Supplies:
* two to four handballs or other similar-sized balls- not too hard
* volleyball net (optional)

Set-up:
In a field or gym, set up a court with a volleyball net in the center. If a net is unavailable, you can improvise by drawing a line on the ground. On either side of the net, there should be several yards (about the distance of a normal volleyball court) of space for the players. This area is the battlefield. Behind this space for each team, draw another line. This line on either side marks the trench.
Given teams "A" and "B", the court is labeled:

Trench "A" . l . Battlefield "B" . l .Net. l .Battlefield "A". l .Trench "B"

How to play:
Each team spreads out in their own battlefield. Each team begins by throwing the balls over the net in an attempt to hit an opponent. If a player from team "B" is hit by an opponent, he/she must move to trench "B" (and vice-versa). From this space, the player from team "B" can still participate. When a ball makes it into the trench, he/she can throw it and try to peg anyone from team "A" to send that person to trench "A". When someone from a trench hits an opponent in the battlefied, he/she can go back to his/her own battlefield. If a player in the battlefield catches the ball, as opposed to being hit, the person who threw the ball must go to his/her own trench. The game goes on until an entire team is in it's trench.