Showing posts with label Water Games. Show all posts
Showing posts with label Water Games. Show all posts

80) Marco-Polo

Supplies
*swimming pool

How to Play
In a pool, choose one person to play it (Marco). The rest of the group must try not to be tagged. "Marco" must keep his/her eyes closed, while swimming/dog paddling around the pool, trying to tag anyone. Similar to echo-location, as used by dolphins to find each other, "Marco" may shout "Marco!" at anytime, and the rest of the participants must reply (audibly), "Polo!" The first person to be tagged becomes the new Marco, and the game continues.

Strategy
The participants will often try to whisper or murmur, "Polo." The rule is, there must be a reasonable chance for Marco to have heard it.
Participants will often shout "Polo," and quickly launch themselves in another direction.

62) Melt the Ice Cube Relay

Supplies
* bag/bowl of ice Cubes for each team
* One container for each group. Each container should be the same size and shape, with a line drawn/taped onto each container at the same level (not too high, or you'll never finish).

How to Play
Split the group into two or more teams. Have them sit in a circle around a container, with the ice cubes next to it. At the same time, one person from each team should take an ice cube and pass it around the circle (do not skip players), while trying to melt it into the container. They may not put it in their mouths. You may have two or three players from each team take an ice cube at the same time, making it harder to keep passing. Once an ice cube is melted, another player may grab an ice cube. The first team to fill their container to the line with water (no ice) wins.

41) Over-Under*

Supplies
* bucket of water
* 3 or 4 measuring cups/small containers approximately the same size PER team
* empty bucket (same size) per team

Set-up
Set a bucket of water in front of the relay area. Set an empty bucket with 3 or for small containers behind where you plan to have each team stand.

How to Play
Have players form teams of equal size (at least 8, preferrably at least 10). Have each team stand in line in front of their empty bucket, parallel to the other teams, and crouch down on hands and knees, holding the ankles of the people ahead of them. At the facilitator's command, the person in the back of each line should stradle his her way over the other players, to the front of the line, with a container in his/her hand, and run forward to the bucket of water, dip it in, and carefully race back to his/her line to crawl under the team, making sure to bring the water with him/her, to pour it in the team's bucket behind the line. As soon as the first player on the team reaches the bucket full of water at the front, the next player may begin the same process. This becomes tricky as one person is over, and another is under the team, since some of those who are on all fours will need to lift up to let someone under, and others will need to crouch to let someone over. Conceivably, there could be three or four players at a time, either under or over the rest.

Goal
The game can end with the first team to get the water level to a certain height, the first group to get all the players through, or when time runs out. In any case, the team with the most water (in the bucket, not their clothes) at the end wins.

*(my invention)

29) Dolphin*

Supplies
*swimming pool with diving board

How to Play
This game has the same concept as Horse, only instead of basketball, it involves diving. Make sure you set any rules before hand, regarding what kind of diving/jumping you will allow or not allow. Have participants line up to dive/jump, around the perimeter of the pool so that they can watch the divers. The first person to go may jump/dive however they choose, within the rules. The next participant then attempts to do the same jump/dive as the first person. If successful, the third person then does the same, and so on. If the entire group does the same move, then the person who was first does so one more time, and the person who was second, starts off with the jump/dive of his her choice. When someone misses, however, whether because he/she didn't want to try it, messed up, or didn't see the dive, he/she obtains the first letter of the word, "Dolphin," or, "D," and goes to the back of the line. Each time this person misses on the attempted dive, he/she obtains the next letter in the word, until he/she has spelled "Dolphin," and is out. Any time someone misses on a dive/jump, the next person is free to start a new dive/jump.

Note
Some participants may be afraid to do much more than a pencil dive or jump. If they don't want to try the fancier dives, that is okay. Let them jump however they wish. They will get the D-O-L..., and may be out after seven jumps, but they have participated, and this will encourage them to try again next time.

Jumps can involve arms raised, arms down, "jumping jack style," holding toes, or anything else you can think of.

*(my invention)