72) Fortune Teller

Supplies
*stuff (sticks, rocks, bracelets, or whatever is around)

Preparation
Speak to two participants ahead of time(make it look natural to the rest of the group so they aren't suspicious), asking them to help you. Explain the following game, asking them to sit in the same manner as the person who moves the objects (legs crossed vs outstretched vs on knees, leaning back vs sitting straight vs forward, arms folded vs in lap, etc). Explain that if the object mover shifts positions, they should too. Give them an example to mimic, and make sure they understand ahead of time. You'll have two helpers, so this will give you a little insurance. Make sure they understand that no one else should know. They shouldn't act suspicious, staring or grinning at each other, etc. You may want to explain also, that if one of them is suspected, he/she can skip out of helping for a round to throw them off.

How to Play
Have the group, including your helpers (whom no one else should know as helpers), form a circle, sitting. Place a few small items in the center. Explain that you have a special gift, that everyone gives off this "energy" that enables you to know things that happen when you aren't there. Tell the group that you are going to leave the room, and while you are gone, one person of their choosing is to move/reposition the objects in the center. Then they should call you back in, and you will be able to tell them who moved the object (within 2/3 guesses).
Allow the group, if they demand it, to choose a person from the group, to watch and make sure you aren't "cheating." No matter who they choose, you'll still have at least one helper in the group.
Leave the room, and wait for them to call you in. When you come in, stand in the circle, focussing on the objects, as if they hold a clue. You may feel them, pretending they're warm, or giving off a certain light, etc. Then look around the group, noting who might be sitting like your helpers. Chances are, there will be more than one person sitting in this manner. Give it time. Focus back on the objects, like you just aren't sure. You may narrow it down, and tell the group who you are trying to choose between, or say, "I know it's on this side of the circle." Players will soon shift positions, and your helpers will too, and this will narrow down your choices. When you guess correctly, the group will have new challenges for you, new guards, etc. They'll talk while you're out, reminding everyone not to look at the object mover, having no one move it, or a helper might decide to trick you by moving it him/herself. You have 2 or 3 guesses, and if you take time, you'll almost definately figure it out. If you don't, just explain that your powers are getting weak, and you need some time to rebuild your energy. Play 3 or 4 times, and end the game so that they remain mystified.

Strategy
"Allowing" the group to send guards, rather than suggesting it yourself, is beneficial. It implies that you are confident. They came up with a challenge, and you can prove that it won't stop you. If you suggest it, they will guess that you figured this into the game.
Often, the players follow this pattern:
first round, there's no "challenge,"
second round, there's a guard,
third round, they may send two guards (in case one is teamed up with you), and at the same time, remind each other not to stare at the object mover.
fourth round, they may bend the rules: no object mover or multiple movers.
If you suspect that the group had multiple movers, or are bending the rules, state this..."I get the feeling that there were more than one..." like you're considering it. This in itself will surprise them. If they grin confidently at each other, you say, "no, nevermind." If their eyes widen, like you found out their secret, then you make your "feeling" official, and you remind them that your powers aren't strong enough to know exactly who, but you do think that so-and-so was involved.

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