Supplies:
*none
Goal:
To get everyone onto one team
How to play:
Start with teams of between 5 and 7 players on a team, with a minimum of 2 teams (no maximum).
Each team should form a line, holding the shoulders of the person ahead of them. Each line becomes a "dragon".
Have each dragon move around the room/field, with the first person (head) trying to tag the person in back (tail) of the other dragon(s). When a "tail" player is tagged, he/she goes to the front of the line of the dragon who tagged him/her, adding to the length of that line, and becomes the head of that dragon.
The goal of each dragon is to get everyone else onto their team. Once you become part of a different dragon, you become part of a new team. As with all New Games, no one is ever out, and no one ever loses.
82) Cuffs and Shackles
Supplies:
*1 piece of string, about 1 1/2 feet long, for each participant
Goal:
To become unattached from one's teammate.
How to Play:
Have participants form groups of two. Pass out the string to each player, demonstrating that they should tie one string (string A) to each wrist of one participant (player A), then tie one end of the other string (string B) to one wrist of the other participant (player B).
Player B should then put his/her other wrist under player A's string, sticking his her hand up in the area formed by player A's arms and string. Next, they should tie the lose end of string B over string A, to this loose hand. At this point, the players should be stuck together. Several players will need assistance to get this set up.
Without taking the strings off their wrists, the players should then work together to get free from each other.
Strategy
The trick involves one player pulling his/her arm through one of the loops of the other player's string. Make sure you practice and understand this well before you try it on a group, so that you can encourage the participants through it until everyone is freed.
*1 piece of string, about 1 1/2 feet long, for each participant
Goal:
To become unattached from one's teammate.
How to Play:
Have participants form groups of two. Pass out the string to each player, demonstrating that they should tie one string (string A) to each wrist of one participant (player A), then tie one end of the other string (string B) to one wrist of the other participant (player B).
Player B should then put his/her other wrist under player A's string, sticking his her hand up in the area formed by player A's arms and string. Next, they should tie the lose end of string B over string A, to this loose hand. At this point, the players should be stuck together. Several players will need assistance to get this set up.
Without taking the strings off their wrists, the players should then work together to get free from each other.
Strategy
The trick involves one player pulling his/her arm through one of the loops of the other player's string. Make sure you practice and understand this well before you try it on a group, so that you can encourage the participants through it until everyone is freed.
81) Tail in a Bottle
Supplies
*1 piece of string for each team, long enough to wrap around each person's waist, with the end hanging down several inches
*1 pen (or similar object) for each group, tied to the string
*1 soda or milk bottle for each group (all soda bottles or all milk bottles for equality)
How to Play
Split the group into equal teams, and have them form lines, with their bottle set up ahead. At the facilitator's command, the second person in each line should tie the string around the waist of the first person, so that the pen hangs down behind him/her by a few inches. The first person must then run to the bottle, and squat down in an attempt to fit the pen through the hole of the bottle. When successful, the player may run back, pass the string to the next person, and the process begins again. The first team to get everyone through, wins.
*1 piece of string for each team, long enough to wrap around each person's waist, with the end hanging down several inches
*1 pen (or similar object) for each group, tied to the string
*1 soda or milk bottle for each group (all soda bottles or all milk bottles for equality)
How to Play
Split the group into equal teams, and have them form lines, with their bottle set up ahead. At the facilitator's command, the second person in each line should tie the string around the waist of the first person, so that the pen hangs down behind him/her by a few inches. The first person must then run to the bottle, and squat down in an attempt to fit the pen through the hole of the bottle. When successful, the player may run back, pass the string to the next person, and the process begins again. The first team to get everyone through, wins.
80) Marco-Polo
Supplies
*swimming pool
How to Play
In a pool, choose one person to play it (Marco). The rest of the group must try not to be tagged. "Marco" must keep his/her eyes closed, while swimming/dog paddling around the pool, trying to tag anyone. Similar to echo-location, as used by dolphins to find each other, "Marco" may shout "Marco!" at anytime, and the rest of the participants must reply (audibly), "Polo!" The first person to be tagged becomes the new Marco, and the game continues.
Strategy
The participants will often try to whisper or murmur, "Polo." The rule is, there must be a reasonable chance for Marco to have heard it.
Participants will often shout "Polo," and quickly launch themselves in another direction.
*swimming pool
How to Play
In a pool, choose one person to play it (Marco). The rest of the group must try not to be tagged. "Marco" must keep his/her eyes closed, while swimming/dog paddling around the pool, trying to tag anyone. Similar to echo-location, as used by dolphins to find each other, "Marco" may shout "Marco!" at anytime, and the rest of the participants must reply (audibly), "Polo!" The first person to be tagged becomes the new Marco, and the game continues.
Strategy
The participants will often try to whisper or murmur, "Polo." The rule is, there must be a reasonable chance for Marco to have heard it.
Participants will often shout "Polo," and quickly launch themselves in another direction.
79) Lap Sit
Supplies
* none
How to play
Have group form a circle, shoulder-to-shoulder, then turn their bodies so that their right arm faces inward. Tell the group that they must organize themselves in a sitting-position, each on the lap of the person behind them. No leaning; "sitting" means that their laps are relatively parallel to the ground. Time them to see how long they can last.
Alternative
While still positioned in a sitting-circle, have the group attempt to walk around together. Give this a few tries, and see if they improve.
* none
How to play
Have group form a circle, shoulder-to-shoulder, then turn their bodies so that their right arm faces inward. Tell the group that they must organize themselves in a sitting-position, each on the lap of the person behind them. No leaning; "sitting" means that their laps are relatively parallel to the ground. Time them to see how long they can last.
Alternative
While still positioned in a sitting-circle, have the group attempt to walk around together. Give this a few tries, and see if they improve.
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